StateBag

The Battle Royale script utilizes the statebag system in FiveM for efficient and synchronized data management. Below is an explanation of what the statebag system is and how it’s used in the context of this script.

What is the Statebag System in FiveM?

Statebags in FiveM are a mechanism for storing and synchronizing data across the server and clients. They allow you to associate specific data with entities, players, or global states, and automatically handle the synchronization between the server and clients.

This system is particularly useful for reducing manual data synchronization and ensuring consistency in multiplayer environments.

Key Features of Statebags:

  • Automatic Synchronization: Changes to a statebag are automatically reflected for all relevant players.

  • Scoped Data: Statebags can be local (client-only) or global (shared with other clients).

  • Ease of Use: Accessing and modifying statebags is straightforward with the provided API.


How Statebags are Used in the Battle Royale

In this script, the statebag system is used to track whether a player is inside the arena or not. This is achieved through the inRoyale state, which is stored as a boolean value.

Client-Side State

On the client-side, the arena state is accessed using:

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LocalPlayer.state.inRoyale
  • true: Indicates that the local player is currently inside the royale.

  • false: Indicates that the local player is not inside the royale.

Example Usage:

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if LocalPlayer.state.inRoyale then
    print("You are in the Royale!")
else
    print("You are outside the Royale.")
end

Server-Side State

On the server-side, the arena state for a specific player is accessed using:

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Player(source).state.inRoyale
  • true: The player is inside the arena.

  • false: The player is not inside the arena.

Example Usage:

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if Player(source).state.inRoyale then
    print("Player is in the Royale.")
else
    print("Player is outside the Royale.")
end

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