StateBag
The Battle Royale script utilizes the statebag system in FiveM for efficient and synchronized data management. Below is an explanation of what the statebag system is and how itβs used in the context of this script.
What is the Statebag System in FiveM?
Statebags in FiveM are a mechanism for storing and synchronizing data across the server and clients. They allow you to associate specific data with entities, players, or global states, and automatically handle the synchronization between the server and clients.
This system is particularly useful for reducing manual data synchronization and ensuring consistency in multiplayer environments.
Key Features of Statebags:
Automatic Synchronization: Changes to a statebag are automatically reflected for all relevant players.
Scoped Data: Statebags can be local (client-only) or global (shared with other clients).
Ease of Use: Accessing and modifying statebags is straightforward with the provided API.
How Statebags are Used in the Battle Royale
In this script, the statebag system is used to track whether a player is inside the arena or not. This is achieved through the inRoyale
state, which is stored as a boolean value.
Client-Side State
On the client-side, the arena state is accessed using:
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LocalPlayer.state.inRoyale
true
: Indicates that the local player is currently inside the royale.false
: Indicates that the local player is not inside the royale.
Example Usage:
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if LocalPlayer.state.inRoyale then
print("You are in the Royale!")
else
print("You are outside the Royale.")
end
Server-Side State
On the server-side, the arena state for a specific player is accessed using:
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Player(source).state.inRoyale
true
: The player is inside the arena.false
: The player is not inside the arena.
Example Usage:
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if Player(source).state.inRoyale then
print("Player is in the Royale.")
else
print("Player is outside the Royale.")
end
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